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    Page 2

    Category: Gaming

    August 8, 2017in Blogs, Gaming, Internet, Regulatory Policy, Technology0by Editor
    1540

    Having Skin in the Game – How Video Games are Entering the World of Gambling

    Gambling has accompanied sports-watching for hundreds of years. In Canada alone, it was reportedly estimated that $500 million are spent annually on provincially-regulated sports gambling. Similar gambling activities are now prevalent…

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    November 18, 2016in Commercialization, Copyright, Gaming, Internet Sharing, IP, Movies, Smartphones, Technology0by Editor
    1393

    The Price for Pokemon - How Much Are Childhood Icons Worth Protecting?

    The Value of the Pokémon Franchise If you were born in the late 1980s or early 90s or have young children, you have probably encountered a red-cheeked mouse called Pikachu…

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    October 26, 2016in Blogs, Cross Border Issues, Gaming, Infringement, Infringement, IP, Patent Trolls, Patentability, Patents, Technology, UK, Uncategorized, US0by Editor
    1348

    Big Telecom versus Video Games: Big Implications

    As reported on Kotaku.com – “British Telecommunications, a multinational mega-conglomerate with origins dating back to the 1800s, is suing Valve, a video game company that can’t count to three”. British Telecommunications…

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    October 11, 2016in Blogs, Gaming, Privacy, Regulatory Policy, Smartphones, Technology0by Editor
    1797

    Pokémon Go: Augmenting Legal Reality

    Even in 2016, it is tempting to treat the Internet as separate from the bricks-and-mortar world. As much as we might like to keep them apart, Augmented Reality apps like…

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    November 11, 2015in Copyright, Copyright Reform, Feature Post, Gaming, IP Reform, Originality1by Editor
    4287

    The User-Generated Content Exception: Moving Away from a Non-Commercial Requirement

    Introduction In December 2006, Time magazine celebrated “You” as the person of the year.[1]  In the article, Lev Grossman stated that our history is no longer shaped by a few…

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    November 28, 2014in Gaming, Internet0by Editor
    779

    Australian consumer protection body calls Steam's return policy a bunch of hot air

    If you’re a gamer, you’re probably familiar with the Steam game distribution platform, estimated to account for 75 percent of all online game purchases. Online game purchases have surged in…

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