Esports and video game streaming have become a popular pastime and a big business with gaming platforms such as Twitch and Mixer[i] attracting millions of viewers apiece and tournaments for…
Category: Gaming
In Too Deep: Exclusive Rights of Game Producers in the Esports Industry
In a previous article, I discussed the rise of esports, in this article I will explore the proprietary nature of esports, the deep control afforded to game producers over their…
Press “A” to Ready-Up: Insight into the Growing Industry of Esports
July is a notoriously bad month for sports fans. No NHL, no NBA, no NFL, and unless your team is above .500 after the all-star break you have probably already…
DMCA Used to Enforce Moral Rights in Video Games
In the United States, moral rights are protected at the federal level through section 106A of the U.S. Copyright Code.[1] The provision provides for the right of attribution and the…
Having Skin in the Game – How Video Games are Entering the World of Gambling
Gambling has accompanied sports-watching for hundreds of years. In Canada alone, it was reportedly estimated that $500 million are spent annually on provincially-regulated sports gambling. Similar gambling activities are now prevalent…
The Price for Pokemon - How Much Are Childhood Icons Worth Protecting?
The Value of the Pokémon Franchise If you were born in the late 1980s or early 90s or have young children, you have probably encountered a red-cheeked mouse called Pikachu…